Battle out of hell in Hades, recipient of more than 50 Game of the Year awards!
In this rogue-like dungeon crawler from the creators of Bastion and Transistor, you'll wield the powers and mythic weapons of Olympus to break free from the clutches of the god of the dead himself, while growing stronger and unraveling more of the story with each unique escape attempt.
Battle out of hell: As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus to break free from the clutches of the god of the dead himself, while growing stronger and unraveling more of the story with each unique escape attempt.
Unleash the fury of Olympus: The Olympians have your back! Meet Zeus, Athena, Poseidon, and many more, and choose from their dozens of powerful Boons that enhance your abilities. There are thousands of viable character builds to discover as you go. Befriend gods, ghosts, and monsters: A fully-voiced cast of colorful, larger-than-life characters is waiting to meet you! Grow your relationships with them, and experience thousands of unique story events as you learn about what's really at stake for this big, dysfunctional family.
Built for replayability: New surprises await each time you delve into the ever-shifting Underworld, whose guardian bosses will remember you. Use the powerful Mirror of Night to grow permanently stronger, and give yourself a leg up the next time you run away from home.
Nothing is impossible: Permanent upgrades mean you don't have to be a god yourself to experience the exciting combat and gripping story. Though, if you happen to be one, crank up the challenge and get ready for some white-knuckle action that will put your well-practiced skills to the test.
Signature Supergiant style: The rich, atmospheric presentation and unique melding of gameplay and narrative that's been core to Supergiant's games is here in full force: spectacular hand-painted environments and a blood-pumping original score bring the Underworld to life.
Escape from the Underworld: Hades Comes To PlayStation & Xbox
Joel Gunner | Aug 12, '21
Overthe period of the past year plenty of us have been jailed in isolation, but have you ever been trapped in the Underworld under Hades' watch? The good news is you can escape from the grasp of Hades, it might take 40 attempts to do so but, with Zagreus in your command, anything is possible!
If you have heard of Supergiant Games, the chances are you think highly of them, and for good reason: Pyre, Bastion, Transistor and now, as of September of 2020,Hades. Although out for reasons pertaining to user feedback and such for almost two years prior, the official release ofHadesresulted in a total of over a million sales worldwide, and that was just for the Switch and the PC! In a few days’ time, August 13thto be precise,Hadescomes to the ninth-generation consoles: theXbox Series X|S,Xbox One,PlayStation 4and thePlayStation 5.Hadesis the product of a laser-focusing of resources from Supergiant Games, resulting in a title that has quickly become a reverential genre-favourite. A game you can simply pick up and play time and time again, taking up only 5.7GB on theSwitch, meaning thatHadeswill be one of those games that will comfortably slot in between larger titles on the consoles. Despite its small size,Hadesis a rogue-like game that is worth every bit, quite literally, of data it reserves.
'Hades is the product of a laser-focusing of resources from Supergiant Games, resulting in a title that has quickly become a reverential genre-favourite. What is the context of Hades?'
Gamers play in a reminiscent Isometric view as the heroic Prince Zagreus, the godly son of Hades and his Cerberus hounds, who is trying to dissent against his father by escaping the Underworld he is bound to. Waiting on the surface is Mount Olympus are a group of Zagreus’ conspiring cousins, urging him to defect against the rule of Hades and reunite with them so as to join the posturing on the mountainside. The game takes us through a panoply of randomly ordered rooms, and for the most part, enemies in typical rogue-like fashion, in a bid to reach Mount Olympus for reasons of Zagreus’ that become clearer later in the game.
How does the game look?
Any review onHadesshould begin by commending its various art styles – credit where credit is due. I was taken aback by the quality of the animated cut-scenesHadesuses to assist its plotline, a product very much of a respectable anime quality. An adaptation to an actual anime series would have an easy line of work cut out for it – the character art is virtually finished already.Hades, as we will see, is an already unprecedented rogue-like title, but it is the art-style of the game that never fails to impress fans and myself alike. Both in the auditory and visual department doesHadesexcel, placing it in the upper echelons of rogue-like games for this reason alone despite the games’ other notable achievements. As you travel through the four primary chambers of the Underworld, all comprised of many a room, it feels as though Zagreus should have some Greek-version of theLast of the Mohicanssoundtrack…and that is exactly what he gets. In between the grunts of battle and the clashing of steel we get to serenely enjoy a composition of strings, harps and drums in what I imagine to be the classic Ancient Greek style;Hadespays its dues to the revered culture in every chance it gets.
'Both in the auditory and visual department does Hades excel, placing it in the upper echelons of rogue-like games for this reason alone despite the games’ other notable achievements.'
Plot matters to me! Is the game written well?
Seldom are rogue-likes dungeon crawlers imbued with the quality of narrative thatHadespossesses; Supergiant have forecast different avenues and duly curated a script, resulting in a game where you are in fact lucky to hear the same line uttered twice. The superbly designed characters somehow recall prior conversations had, they remember previous battles fought and remark on Zagreus and his actions in an oft comical form.Hadesin this way is a game of its genre like no other: not even triple-A open-world titles have the breadth or calibre of dialogue thatHadesdoes. As much asHadesis impressive, it is also a game that routinely makes you chuckle through various relationship dynamics, the narrator of the game mocking Zagreus who responds quickly in the typical puerile child-to-parent manner – it seems not even superpowers grant you immunity from your elders.
What can we expect from combat sequences?
We fight our way through the Underworld’s protection racket using a fit-for-a-hero Hack and Slash combat approach. Zagreus opts for dash defences, magical cast abilities and special attacks, the latter two being abilities granted by Boons (usually a choice of three) that are gifts from the abetting Olympians, even Zeus. Zagreus is fortunate enough to have Achilles as his mentor, so it is safe to say thatHadesis not a game where the protagonist takes an epoch to be able to swing a sword. Our enemies lie primarily in Hades’ mafia team, a group of mercenaries whose chief job it is to prevent any of the Underworld’s denizens from escaping to the surface. Occasionally, we bump into powerful friends of Hades as well as those who Zagreus has done wrong in the past, like spurned lovers, who act as the bosses we have to struggle to beat. A lot goes on duringHades’fight scenes: our attacks are ridiculously varied when using the myriad Boons and abilities available, when going for one of the myriad combinations we can piece together. We go to town on our enemies, leave some remarkably lifelike blood stains on the floor, some burn streaks scarring Hell’s floor and then we collect the items dropped by our adversaries, recover and move on to the next room.
'Zagreus opts for dash defences, magical cast abilities and special attacks, the latter two being abilities granted by Boons (usually a choice of three) that are gifts from the abetting Olympians, even Zeus.'
Seems like a lot of dying. Is that really any fun?
Hadesis no stranger to the standard unforgiving rogue-like approach to death that instils such tension in the genre, the game does however put its own spin on things – it would, this is Supergiant we are talking about. If we die, if our HP runs out, we are sent back to the House of Hades where we abscond Lord Hades’ lecture only to try to escape again. This is really the ethos ofHades: a try-fail-try-fail sort of game. That said, upon inevitable death we don’t loseeverything- we retain our earned currency of Obols and our forged relationships with the cast of the Underworld. If the truth be told,Hadesexpects us to die, and the storyline is far better for it. We are in the Underworld for crying out loud, a place where a dish of death is served for breakfast! Deathislife for the Underworld! To truly appreciateHadesas a game, to really delve into character development (of which romancing is part), we have to die not once or twice, but probably dozens of times. It is still mildly frustrating when we fail, but it is not as though all is wasted. In another perspective, you get your money’s worth fromHadesif youdorepeatedly die. Upon death we ruefully strut out of a pool of blood where we are welcomed back with loving arms into the House of Hades. Instead of sulking about defeated with our head down, the game persuades us to visit Charon’s store to use our blood-stained Obols (another nod to Ancient Greece) to purchase weapons and other various upgrades. Otherwise, we can recover certain items from previous run throughs in the House of Hades and romance some of the Underworld Princesses as we recuperate for another run through. All in a days’ work.
Unsurprisingly,Hadeswas highly acclaimed across a board of top publications, receiving an average score of 9.3/10 and winning Best Indie Game at Several prestigious gaming awards ceremonies. If the Ancient Greeks could and knew how to play rogue-like titles on the ninth-generation consoles, like theXbox Series X|Sand thePlayStation 5, I am sure they would be thoroughly impressed! Although theSwitchis perhaps the perfect host for titles likeHades, Supergiant want to leave no one stuck in the Underworld, hence the decision to releaseHadeson all eighth and ninth generation consoles next week on August 13th.Hadeshas an incredible amount to offer even if you are not too much into rogue-like, dungeon crawl titles – don’t miss out on the experience of a life/death-time!